The Artist Comments made it so much clearer.
Still very clever how you managed to minimize the filesize so greatly. Although i'm guessing the objects are externally loaded, seeing as swaney did the colorful art.
At the very least its an interesting experiment, up to glaiels usual excellent standard of coding and clever use of the new sound manipulation syntax. I did manage to make the end, with only 2 seizures and 5 cases of blindness, so in that aspect it was an astounding success :).
Good experiment, could be used in a less holy fuck wtf is going on way in further games if you use it. Oh and at the end the bass increased tons for me suddenly and my desk started shaking, might just be me though :P
nothing was externally loaded
also the desk shaking is cause the bass kinda gets amplified as the music degrades
Nukebros are alive?
I thought you guys disbanded years ago. Anyway, nice game, a good tribute to tf2 :). Nice to see that you are still using my intro :). A very nice game, good mechanics and well made/drawn, i can imagine it being too complicated if you haven't played tf2 though.
Good game, well made, and fun :). Nice job, nukebros best flash so far.
Couldn't have thought of a better pair :).
You two work well together, i hope to see some more games. As usual, amazing coding from claxor and crisp, beautiful artwork from AB (Not AuthorBlues). Anyway, maybe add some more colour next time, if you do another that is :).
Nice work, 10/10 for both art and coding.
Btw AB, you have a very distinct art style, its very recognizable, which is nice, rather than editing someone elses, you've gone with your own, credit for that :).
Angry-Banana: Thanks for the comment I try to keep my style away from other styles so its more original,and this game had no color because it takes place on a notepad like level,our next game will most likely have color :)
Turtle Mania ;).
I'm not sure how, but i got a pic of 3 turtles at once, and scored 2million :S. Anyway, great game, interesting concept, as usual ;). I liked the gameplay, the art wasn't outstanding, but it did what it was supposed to.
Anyway, nice game, good concept, 9/10.
A Nice Combo
Of both art and programming, i like it :). Nice original concept, good music, great menu, brilliant programming and very playable. 10/10
Thankyou very much for the kind review. Always been a fan of your work :)
Physics don't get much better than that...
...in flash. Although knowing you, you'll find a way to prove me wrong :P.
Anyway, the concept was brilliant, a nice original touch to the platform genre.
The gameplay was the center of the game, and was also very good, although you could have a more gripping 1st level to make the gamer want even more.
The sound was very good, and fitted in with the gameplay well, along with all the Panning effects and the rock sounds ;).
All in all, a very unique, vibrant and fun addition to the platformer era. I hope it gets the rightful score it deserves :).
PS. Check out the 'Reg' lounge, there's a few comments there :).
Good Concept, and great art.
I really like it, it's coded well, with great art and a nice concept. Keep on coding and drawing :).
It's finally out ;).
I've Pmed Tom, to put this on front page, it thoroughly deserves it. Loads of info, well explained and brilliantly laid out. An enormous amount fo effort went into this, and you deserve a lot more recognition then you have.
That was crap...
.. is what i would be saying if it wasn't one of the most original games on NG.
The concept is fresh and original, and the gameplay is fun. I thought the animation was great, although it was hard to concentrate on it :P.
Anyway, another great game from you John, frontpage within the hour probably :).
One of Ngs Best Games
I think this is one of the best games I've come across in a while. B-e-autiful artwork, fast, efficient coding, incredibly addictive and fun gameplay, and fantastic, fun music make this one hell of a game.
I really liked the bees, although i didn't hear any buzzing :D. Anyway, great game, definitely going in my favs. You two make a good team :).
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